Showing posts with label standard model quaternions analytic animations. Show all posts
Showing posts with label standard model quaternions analytic animations. Show all posts

Thursday, March 8, 2007

Visualizing representations of U(1), SU(2), SU(3)

Hello:

I had a fun discovery in February. I was working on software to visualize quaternions at quaternions.sf.net. The idea is that one generates a large number of quaternions somehow, and then sorts those quaternions by their time. One can then decide to plot those quaternions in a 10 second universe at 10 frames/second, or 100 frames total. Depending on the time, it will determine what frame a quaternion is drawn.

Where the quaternion is drawn is determined by the x, y, and z. Generate the 100 frames, use some tools from ImageMagick, and out comes a gif animation that can be viewed on the web. The frames can be drawn with ImageMagick (kind of flat), GnuPlot (kind of like a physics paper), or POVRay, a great 3D image creator, the clear winner.

Space and time reversal
Yellow is input, from txyz=(-5, -5, -5, -5) to (0, 0, 0, 0).

Blue is a spatial reversal, from txyz=(-5, 5, 5, 5) to (0, 0, 0, 0)

Green is a time reversal, from txyz=(5, -5, -5, -5) to (0, 0, 0, 0)




























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I could have written the code is anything, but I want my stuff to last. The only user interface that has lasted 30 years is the command line, so I decided to use that approach: small programs that play with quaternions, and can pipe their results into other programs that can do a math operation on quaternions. I've got about 40 such programs, like q_add, q_sin, etc. A Perl program called q_graph can takes streams of quaternions and make the animations in one step. The process for number crunching is fast, but making animation is not.

Back to the physics. I decide to generate important groups, such as SU(2), which can be generated from the expression exp(q-q*). Take a thousand randomly generated quaternions, stick it in that expression, and plot.
























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The image is kind of interesting. Time is almost always greater than zero. It does fill up space smoothly. The Lie algebra su(2) has 3 degrees of freedom, but a quaternion has 4. How to get the 4th? Why not q/|q| exp(q-q*)? Notice that because I am using the same darn quaternion throughout, this particular bit of quaternion multiplication is Abelian because q/|q| exp(q-q*) = exp(q-q*) q/|q|. 3 degrees of freedom go into exp(q-q*), leaving 1 for q/|q|, meaning q/|q| happens to be a representation of U(1)! So take a new 1000 random quaternions, plug into q/|q| exp(q-q*), and see U(1)xSU(2), electroweak symmetry. This is more like a 4D sphere, but is has a real for negative time.

So how does one fill up uniformly a unit volume of spacetime using quaternions? I took the conjugate of one U(1)xSU(2) times a different quaternion, q* q'. Why should this create a different group? Quaternion multiplication as Hamilton practiced it is associative. I call a product that tosses a conjugate in the middle a "Euclidean product". The Euclidean product is not associative, since (a)*bc != (ab)*c. The norms are the same, but the results point in a different direction. The norm of (q/|q| exp(q-q*))* q'/|q'| exp(q'-q'*) is one, and there are 8 independent numbers that go into the system, just like the Lie algebra su(3).

























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A longer page with a few more examples is over here: standard model . Based on the algebra, and even more importantly, these analytic animations, we now have a reason for the symmetries that appear in the standard model: it is about having the ability to describe smoothly any possible way of generating events in spacetime using quaternions. If you want to know how to bring in gravity, image 2 of these sphere, with slightly different sizes. The group Diff(M) will help smoothly describe the changes in those sizes by taking small continous steps with a changing metric.

doug